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Metodi, GIS e tecniche di gaming per la riscoperta dei paesaggi di guerra
Methods, GIS and gaming techniques for rediscovering wartime landscapes
Noto, Miriam
2023
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e-ISSN
2282-572X
Abstract
Wars and conflicts alter the landscape, generating a ‘war heritage’ (Bassanelli, Postiglione, 2012, p. 1), of interdisciplinary interest. This heritage is problematic and risky for the purposes of conservation, where it is composed of tangible elements (trenches, bunkers, ruins, unexploded ordnance), and complex for the purposes of dissemination and valorisation of all intangible heritage (memories, stories, memoirs). This justifies the definitions that over time have identified these ‘relics’, both physical and intangible, as “difficult” (Logan, Reeves, 2008; Macdonald, 2009) or “dissonant heritage” (Tunbridge, Ashworth, 1996) and the locations in which they are located or have been generated as places of “dark tourism” (Lennon, Foley, 2000). The aim of this contribution, therefore, is to identify strategies, methods and even digital techniques useful in approaching this type of complex heritage with the ultimate aim of reappropriating places made unsafe by the legacy of war and rediscovering stories and memories of wartime landscapes. The methodology employed included the drafting and interpretation of GIS maps of the Unexploded Ordnance (UXO) risk and the creation of playful routes for the dissemination of information on the cultural heritage bombed during the Second World War in the municipality of Viterbo, an inland province of the Lazio region.
Guerre e conflitti alterano il paesaggio generando un “patrimonio bellico” (Bassanelli, Postiglione, 2012, p. 1), di interesse interdisciplinare. Si tratta di un patrimonio problematico, a volte, rischioso ai fini della conservazione, là dove si compone di elementi tangibili (trincee, bunker, rovine, macerie, ordigni inesplosi), e complesso ai fini della divulgazione e valorizzazione di tutto il lascito intangibile (ricordi, racconti, memorie). Il che giustifica le definizioni che nel tempo hanno identificato questi ‘reperti’, sia fisici, sia immateriali, come “difficili” (Logan, Reeves, 2008; Macdonald, 2009) o “patrimonio dissonante” (Tunbridge, Ashworth, 1996) e le località in cui si collocano o sono stati generati quali luoghi di “turismo oscuro” (Lennon, Foley, 2000.) Il contributo, pertanto, si pone l’obiettivo di individuare le strategie, i metodi e anche le tecniche digitali utili ad approcciarsi a questo tipo di patrimonio complesso con il fine ultimo di riappropriarsi dei luoghi resi insicuri dall’eredità bellica e di riscoprire storie e memorie dei paesaggi di guerra. La metodologia impiegata ha previsto la redazione e l’interpretazione di mappe GIS del rischio di rinvenimento di Unexploded Ordnance (UXO) e la creazione di percorsi ludicizzati per la divulgazione informativa del patrimonio culturale bombardato durante la Seconda guerra mondiale nel comune di Viterbo, provincia interna della regione Lazio.
Wars and conflicts alter the landscape, generating a ‘war heritage’ (Bassanelli, Postiglione, 2012, p. 1), of interdisciplinary interest. This heritage is problematic and risky for the purposes of conservation, where it is composed of tangible elements (trenches, bunkers, ruins, unexploded ordnance), and complex for the purposes of dissemination and valorisation of all intangible heritage (memories, stories, memoirs). This justifies the definitions that over time have identified these ‘relics’, both physical and intangible, as “difficult” (Logan, Reeves, 2008; Macdonald, 2009) or “dissonant heritage” (Tunbridge, Ashworth, 1996) and the locations in which they are located or have been generated as places of “dark tourism” (Lennon, Foley, 2000). The aim of this contribution, therefore, is to identify strategies, methods and even digital techniques useful in approaching this type of complex heritage with the ultimate aim of reappropriating places made unsafe by the legacy of war and rediscovering stories and memories of wartime landscapes. The methodology employed included the drafting and interpretation of GIS maps of the Unexploded Ordnance (UXO) risk and the creation of playful routes for the dissemination of information on the cultural heritage bombed during the Second World War in the municipality of Viterbo, an inland province of the Lazio region.
Source
Miriam Noto, "Metodi, GIS e tecniche di gaming per la riscoperta dei paesaggi di guerra" in: "Bollettino dell'Associazione Italiana di Cartografia 179 (2023)", EUT Edizioni Università di Trieste, Trieste, 2023, pp. 1-12
Languages
it
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International
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