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  2. EUT Edizioni Università di Trieste
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  4. QuaderniCIRD. Rivista del Centro Interdipartimentale per la Ricerca Didattica dell’Università di Trieste / Journal of the Interdepartmental Center for Educational Research of the University of Trieste - ISSN: 2039-8646
  5. QuaderniCIRD 25 (2022)
  6. L’Universal Game Design for Learning: una metodologia innovativa da integrare nei curricola scolastici e universitari
 
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L’Universal Game Design for Learning: una metodologia innovativa da integrare nei curricola scolastici e universitari

Universal Game Design for Learning: an innovative methodology to integrate into school and university curricula
Mattiassi, Alan
•
Ghirarduzzi, Andrea
•
Bacaro, Giovanni
2023
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ISSN
2039-8646
DOI
10.13137/2039-8646/34766
http://hdl.handle.net/10077/34766
  • Article

Abstract
Novel educational technologies and methodologies that create enthusiasm among students and promote learner engagement are becoming instructional priorities across all disciplines of STEM (Science, Technology, Engineering, and Mathematics). For example, Game-Based Learning has established itself as a methodology that addresses students engagement at different levels (student-centered learning, constructivist approach, shared social experience, systems thinking and so on). In this paper we show a generalized Game Design Methodology (GDM), which consists of four phases and includes the basic principles of the Universal Design for Learning (UDL) framework. Each phase of the proposed Universal Game-Design for Learning (UGDL) method is designed to allow students and teaching staff to develop the game and assess its progress throughout the entire process.
Le nuove tecnologie e metodologie didattiche che creano entusiasmo negli studenti e promuovono il loro impegno stanno diventando priorità didattiche nell’insegnamento di tutte le discipline STEM (Science, Technology, Engineering, and Mathematics). A questo proposito, l’apprendimento basato sui giochi si è recentemente affermato come una metodologia che stimola il coinvolgimento degli studenti a diversi livelli (apprendimento centrato sullo studente, approccio costruttivista, esperienza sociale condivisa, pensiero sistemico e così via). In questo articolo, discutiamo una generalizzazione della metodologia di progettazione dei giochi (GDM), composta da quattro fasi, attraverso l’inclusione dei principi di base dell’Universal Design for Learning (UDL). Ogni fase del metodo risultante e qui definito Universal Game-Design for Learning (UGDL) è progettata per consentire a studenti e docenti di sviluppare il gioco e valutarne i progressi durante l'intero processo.
Subjects
  • Co-Progettazione

  • Co-Design

  • Educazione

  • Education

  • Apprendimento Basato ...

  • Game-Based Learning

  • Scienze del Gioco

  • Game Sciences

  • Progettazione di Gioc...

  • Game Design

  • Progettazione Univers...

  • Universal Design for ...

Source
Alan Mattiassi, Andrea Ghirarduzzi, Giovanni Bacaro, "L’Universal Game Design for Learning: una metodologia innovativa da integrare nei curricola scolastici e universitari/Universal Game Design for Learning: an innovative methodology to integrate into school and university curricula", in: QuaderniCIRD, 25 (2022), EUT Edizioni Università di Trieste, Trieste, 2023, pp. 37-55
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it
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Attribution-NonCommercial-NoDerivatives 4.0 Internazionale
Licence
http://creativecommons.org/licenses/by-nc-nd/4.0/
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